StarportX
Tech Artist / Graphic / Indie Dev

Unity

~10 years experience.
Graphic feature/shader development.
Gameplay logic.
Editor tool development.
Resource management.

Substance Designer

~2 years experience.
Substance texture/material creation.
Lookdev environment setup.

Maya

~5 years experience.
Script tools development.
Game assets creation.

Photoshop

~12 years experience.
Script tools development.
Image/Texture processing.

Unreal

~2 years experience.
Basic shader development and material/lighting setup.

3D Generalist

Houdini / World Creator / 3dsmax / Blender.
Photogrammetry.

Optimization

~4 years experience.
Game performance optimization.
Multiple platform VR/Mobile/PC.
RenderDoc/Nsight/Snapdragon Profiler etc.

Portfolio

A fraction of my art and script works, more remainings are not shown due to long staic webpage loading time. PS.Some media were recorded in WIP stage.

Mobile Atmospheres

Graphic Feature

Mobile FFT Ocean

Graphic Feature

Vertex Shader Tricks

Shader

VFX Shader

Shader

Topdown Ocean

Shader

2D Volumetric Cloud

Shader

Volumetric Cloud

Shader

Substance Lookdev

Tools

Import Auditor

Tools

PSD2uGUI

Tools

VR Demo

Unity Indie

3D Arts

Maya/Photoshop

Cinematic VFX

FumeFX

3D Print

ProEngine

About Me

In my 15+ years of game development career, I began as a 3D artist and then being more interested in tool development and engine technology, so naturally became a techical artist. I'm experienced in various game genres and platforms, and enjoy being versatile. Now I'm living in Shanghai China and focus more on game graphic/shader/optimization and indie development.

  • 2008-2011

    Disney Interaction Studio | 3D Artist/TechArtist

  • 2011-2014

    Electric Arts | TechArtist

  • 2015-2017

    Tencent | Senior TechArtist

  • 2017-2019

    Netease | Senior TechArtist

  • 2019-2023

    IGG | TechArtist Director